ACE3/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

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/*
* Author: Rocko, Ruthberg, commy2
* Confirm tactical ladder deployment
*
* Arguments:
* 0: unit <OBJECT>
* 1: ladder <OBJECT>
*
* Return Value:
* Success <BOOL>
*
* Example:
* [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_ladder"];
// enable running again
[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
private _pos1 = getPosASL _ladder;
private _pos2 = AGLToASL (_ladder modelToWorld (_ladder selectionPosition "check2"));
if (lineIntersects [_pos1, _pos2, _ladder]) exitWith {false};
detach _ladder;
// remove mouse buttons and hint
call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
GVAR(ladder) = objNull;
true