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36b61fdb6e
* Add throw blocking status effect * Add concertina_wire and tripod support * Add launcher in hands support * Disable effect sending more than once * Fix EFUNC using, add trace * Disable vanilla throw blocking * Improve status handling * Fix rearm status key
40 lines
928 B
Plaintext
40 lines
928 B
Plaintext
/*
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* Author: Rocko, Ruthberg, commy2
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* Confirm tactical ladder deployment
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: ladder <OBJECT>
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*
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* Return Value:
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* Success <BOOL>
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*
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* Example:
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* [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_ladder"];
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// enable running again
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[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
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private _pos1 = getPosASL _ladder;
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private _pos2 = AGLToASL (_ladder modelToWorld (_ladder selectionPosition "check2"));
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if (lineIntersects [_pos1, _pos2, _ladder]) exitWith {false};
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detach _ladder;
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// remove mouse buttons and hint
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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GVAR(ladder) = objNull;
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true
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