mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
69 lines
2.7 KiB
XML
69 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Pylons">
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<Key ID="STR_ACE_Pylons_AircraftLoadoutTitle">
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<English>AIRCRAFT LOADOUT</English>
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</Key>
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<Key ID="STR_ACE_Pylons_LoadoutsFor">
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<English>Loadouts for %1</English>
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</Key>
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<Key ID="STR_ACE_Pylons_ConfigurePylons">
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<English>Configure Pylons</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Category_Pylons">
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<English>Pylons</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Empty">
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<English><empty></English> <!-- <empty> -->
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</Key>
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<Key ID="STR_ACE_Pylons_BannerText">
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<English>Pylons that are colored red will have to be manually rearmed.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_InUse">
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<English>%1 is already configuring this aircraft!</English>
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</Key>
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<Key ID="STR_ACE_Pylons_ReplacingPylon">
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<English>Replacing pylon %1 out of %2...</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Stopped">
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<English>Stopped at pylon %1!</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled">
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<English>Enable Pylons Menu</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled_description">
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<English>Enable pylon configuration menu for aircraft.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RearmNewPylons">
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<English>Rearm New Pylons</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RearmNewPylons_description">
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<English>Automatically rearm new pylons from the nearest rearm vehicle.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_TimePerPylon">
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<English>Time Per Pylon</English>
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</Key>
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<Key ID="STR_ACE_Pylons_TimePerPylon_description">
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<English>The time it takes to replace each pylon (in seconds).</English>
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</Key>
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<Key ID="STR_ACE_Pylons_SearchDistance">
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<English>Search Distance</English>
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</Key>
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<Key ID="STR_ACE_Pylons_SearchDistance_description">
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<English>The distance an aircraft needs to be from a rearm vehicle.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireEngineer">
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<English>Require Engineer</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireEngineer_description">
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<English>Require an engineer.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireToolkit">
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<English>Require Toolkit</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireToolkit_description">
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<English>Require a toolkit in inventory.</English>
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</Key>
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</Package>
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</Project>
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