ACE3/addons/pylons/stringtable.xml
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00

69 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Pylons">
<Key ID="STR_ACE_Pylons_AircraftLoadoutTitle">
<English>AIRCRAFT LOADOUT</English>
</Key>
<Key ID="STR_ACE_Pylons_LoadoutsFor">
<English>Loadouts for %1</English>
</Key>
<Key ID="STR_ACE_Pylons_ConfigurePylons">
<English>Configure Pylons</English>
</Key>
<Key ID="STR_ACE_Pylons_Category_Pylons">
<English>Pylons</English>
</Key>
<Key ID="STR_ACE_Pylons_Empty">
<English>&lt;empty&gt;</English> <!-- <empty> -->
</Key>
<Key ID="STR_ACE_Pylons_BannerText">
<English>Pylons that are colored red will have to be manually rearmed.</English>
</Key>
<Key ID="STR_ACE_Pylons_InUse">
<English>%1 is already configuring this aircraft!</English>
</Key>
<Key ID="STR_ACE_Pylons_ReplacingPylon">
<English>Replacing pylon %1 out of %2...</English>
</Key>
<Key ID="STR_ACE_Pylons_Stopped">
<English>Stopped at pylon %1!</English>
</Key>
<Key ID="STR_ACE_Pylons_Enabled">
<English>Enable Pylons Menu</English>
</Key>
<Key ID="STR_ACE_Pylons_Enabled_description">
<English>Enable pylon configuration menu for aircraft.</English>
</Key>
<Key ID="STR_ACE_Pylons_RearmNewPylons">
<English>Rearm New Pylons</English>
</Key>
<Key ID="STR_ACE_Pylons_RearmNewPylons_description">
<English>Automatically rearm new pylons from the nearest rearm vehicle.</English>
</Key>
<Key ID="STR_ACE_Pylons_TimePerPylon">
<English>Time Per Pylon</English>
</Key>
<Key ID="STR_ACE_Pylons_TimePerPylon_description">
<English>The time it takes to replace each pylon (in seconds).</English>
</Key>
<Key ID="STR_ACE_Pylons_SearchDistance">
<English>Search Distance</English>
</Key>
<Key ID="STR_ACE_Pylons_SearchDistance_description">
<English>The distance an aircraft needs to be from a rearm vehicle.</English>
</Key>
<Key ID="STR_ACE_Pylons_RequireEngineer">
<English>Require Engineer</English>
</Key>
<Key ID="STR_ACE_Pylons_RequireEngineer_description">
<English>Require an engineer.</English>
</Key>
<Key ID="STR_ACE_Pylons_RequireToolkit">
<English>Require Toolkit</English>
</Key>
<Key ID="STR_ACE_Pylons_RequireToolkit_description">
<English>Require a toolkit in inventory.</English>
</Key>
</Package>
</Project>