ACE3/addons/parachute/functions/fnc_cutParachute.sqf

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#include "script_component.hpp"
/*
* Author: joko, Jonas, SilentSpike
* Perform the cut parachute action (move unit out and delete)
*
* Arguments:
* 0: Player <OBJECT>
* 1: Parachute <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, vehicle player] call ace_parachute_fnc_cutParachute;
*
* Public: No
*/
params ["_unit", "_parachute"];
TRACE_2("cutParachute", _unit, _parachute);
playSound3d ["A3\Sounds_F\characters\parachute\parachute_landing.wss", _unit];
_unit action ["GetOut", _parachute];
deleteVehicle _parachute;