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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
class CfgVehicles {
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class Sound;
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class GVAR(Sound_low): Sound {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(Sound);
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scope = 1;
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sound = QGVAR(CookOff_low);
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};
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class GVAR(Sound_mid): GVAR(Sound_low) {
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sound = QGVAR(CookOff_mid);
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};
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class GVAR(Sound_high): GVAR(Sound_low) {
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sound = QGVAR(CookOff_high);
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};
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class Tank;
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class Tank_F: Tank {
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GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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};
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class Car_F;
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class Wheeled_APC_F: Car_F {
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GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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// Big explosions for wheeled APCs (same as for tanks)
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explosionEffect = "FuelExplosionBig";
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};
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class MRAP_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
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};
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class MRAP_02_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
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};
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class MRAP_03_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, -2, 0};
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};
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class Quadbike_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0, 1, 0};
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};
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class Truck_F;
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class Truck_02_base_F: Truck_F {
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GVAR(engineSmokeOffset)[] = {0, -2.6, -0.1};
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};
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class Truck_02_MRL_base_F: Truck_02_base_F {
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GVAR(engineSmokeOffset)[] = {0, 0.3, -0.1};
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};
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};
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