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028a0cb3f0
* Added ability to suppress hint message * Adjustments based on request
39 lines
877 B
Plaintext
39 lines
877 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Hope Johnson and commy2
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* Puts in earplugs.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: Display hint <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_player, false] call ace_hearing_fnc_putInEarplugs
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*
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* Public: No
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*/
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params ["_player", ["_displayHint", false, [false]]];
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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// Plugs in inventory, putting them in
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_player removeItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", true, true];
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if (_displayHint) then {
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[localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);
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};
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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// No Earplugs in inventory, telling user
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//[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);
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[] call FUNC(updateHearingProtection);
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