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d379c3f1b7
* MissileGuidance - Allow using vanilla fire mode key Fix #6595 * Javelin - Backwards compatiblity with CUP * Add support to RHS compat * comment
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: jaynus
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* Updates fire mode on javelin display (top/dir)
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_javelin_fnc_showFireMode
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*
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* Public: No
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*/
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(if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
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weaponState ACE_player
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} else {
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_turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
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weaponState [vehicle ACE_player, _turretPath]
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}) params ["_weapon", "", "_mode"];
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private _currentFireMode = getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QEGVAR(missileGuidance,attackProfile));
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TRACE_3("showFireMode",_weapon,_mode,_currentFireMode);
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if (_currentFireMode == "") then { // backwards compatiblity for addons using ace_javelin (CUP)
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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_currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
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TRACE_1("using getVar",_currentFireMode);
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};
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if (_currentFireMode == "JAV_TOP") then {
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__JavelinIGUITop ctrlSetTextColor __ColorGreen;
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__JavelinIGUIDir ctrlSetTextColor __ColorGray;
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} else {
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__JavelinIGUITop ctrlSetTextColor __ColorGray;
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__JavelinIGUIDir ctrlSetTextColor __ColorGreen;
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};
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