ACE3/addons/medical_treatment/functions/fnc_cprLocal.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Local callback for finishing performing CPR on the patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_medical_treatment_fnc_cprLocal
*
* Public: No
*/
params ["_medic", "_patient"];
TRACE_2("cprLocal",_medic,_patient);
[_patient, "activity", LSTRING(Activity_CPR), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
if ((random 1) < GVAR(cprSuccessChance)) then {
TRACE_1("CPR random success",GVAR(cprSuccessChance));
[QEGVAR(medical,CPRSucceeded), _patient] call CBA_fnc_localEvent;
} else {
TRACE_1("CPR random fail",GVAR(cprSuccessChance));
};