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* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
31 lines
742 B
Plaintext
31 lines
742 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Local callback for finishing performing CPR on the patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_cprLocal
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*
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* Public: No
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*/
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params ["_medic", "_patient"];
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TRACE_2("cprLocal",_medic,_patient);
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[_patient, "activity", LSTRING(Activity_CPR), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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if ((random 1) < GVAR(cprSuccessChance)) then {
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TRACE_1("CPR random success",GVAR(cprSuccessChance));
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[QEGVAR(medical,CPRSucceeded), _patient] call CBA_fnc_localEvent;
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} else {
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TRACE_1("CPR random fail",GVAR(cprSuccessChance));
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};
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