mirror of
https://github.com/acemod/ACE3.git
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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Returns the current triage status of the unit.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Triage Info <ARRAY>
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* 0: Status ID <NUMBER>
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* 1: Name <STRING>
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* 2: Color <ARRAY>
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* 3: Text Color <ARRAY>
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*
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* Example:
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* [player] call ace_medical_treatment_fnc_getTriageStatus
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*
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* Public: No
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*/
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params ["_unit"];
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private _status = _unit getVariable [QEGVAR(medical,triageLevel), -1];
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switch (_status) do {
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case 1: {[1, localize LSTRING(Triage_Status_Minimal), [TRIAGE_COLOR_MINIMAL], [TRIAGE_TEXT_COLOR_MINIMAL]]};
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case 2: {[2, localize LSTRING(Triage_Status_Delayed), [TRIAGE_COLOR_DELAYED], [TRIAGE_TEXT_COLOR_DELAYED]]};
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case 3: {[3, localize LSTRING(Triage_Status_Immediate), [TRIAGE_COLOR_IMMEDIATE], [TRIAGE_TEXT_COLOR_IMMEDIATE]]};
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case 4: {[4, localize LSTRING(Triage_Status_Deceased), [TRIAGE_COLOR_DECEASED], [TRIAGE_TEXT_COLOR_DECEASED]]};
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default {[0, localize LSTRING(Triage_Status_None), [TRIAGE_COLOR_NONE], [TRIAGE_TEXT_COLOR_NONE]]};
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};
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