ACE3/addons/vector
2020-04-25 08:41:45 +02:00
..
data Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
functions Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
rsc
UI
$PBOPREFIX$
ace_vector.p3d
CfgEventHandlers.hpp
CfgOpticsEffect.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgVehicles.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
CfgWeapons.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
config.cpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
initKeybinds.sqf Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
README.md
RscInGameUI.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
script_component.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
stringtable.xml Turkish Language Update (#7446) 2020-01-16 21:14:23 -06:00
XEH_postInit.sqf
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Vector - New reticle using CBA scripted optics (#6981) 2019-05-27 10:46:07 -05:00
XEH_preStart.sqf

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.