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* More Japanese * bit tweak * cargo missing * little bit better wording * update medicaly * more medical * Grenade Things and more * common and csw * minor tweaks * even more tweaks * I want this to be the final update * overhaul not over yet * Finaly finaly it's over. maybe. * zeus med module update addition * range things * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * progress bar * revert and feedbackicon feedback is still used??? i can't check that * Captive fix and Specialist things * Training level required * time things * Zeus_ModuleUnloadFromCargo * error fix * revert field manual cause conflict with portuguese * reattempt field manual * advanced wording * magazine name and chemlight name * space * I forgot change that * Jam and cookoff meaning * space is important * Pointing |
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.. | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
readme.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vehiclelock
Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
- Custom keys (one key will only open a specific vehicle and nothing else)
Items Added:
ACE_key_lockpick
ACE_key_master
ACE_key_west
ACE_key_east
ACE_key_indp
ACE_key_civ
Magazine added:
ACE_key_customKeyMagazine
(should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle
)
For Mission Makers:
Modules:
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
Vehicle setVariables:
ACE_VehicleLock_lockSide
- SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keysACE_vehicleLock_lockpickStrength
- NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
Public Functions:
[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;
- will add a ACE_key_customKeyMagazine
to bob and program it to work on car1