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79ea841eeb
* Determine ammo damage type through config property * Tabs * Add warning when property is missing Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fixed up inheritance Some classes were not editable; changes moved to relevant subclasses instead * Newlines for readability * More sensible default value * Fix mistakes I added * Update addons/medical_damage/CfgAmmo.hpp * Pre-cache special values for damage types * Support # values For backwards compatibility Co-Authored-By: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
class CfgAmmo {
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class BulletCore;
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class BulletBase: BulletCore {
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ACE_damageType = "bullet";
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};
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class ShotgunCore;
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class ShotgunBase: ShotgunCore {
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ACE_damageType = "bullet";
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};
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class Default;
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class FuelExplosion: Default {
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ACE_damageType = "explosive";
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};
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class Grenade: Default {
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ACE_damageType = "grenade";
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};
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class GrenadeCore;
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class GrenadeBase: GrenadeCore {
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ACE_damageType = "grenade";
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};
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class MineCore;
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class MineBase: MineCore {
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ACE_damageType = "explosive";
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};
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class PipeBombCore;
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class PipeBombBase: PipeBombCore {
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ACE_damageType = "explosive";
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};
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class DirectionalBombCore;
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class DirectionalBombBase: DirectionalBombCore {
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ACE_damageType = "explosive";
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};
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class BoundingMineCore;
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class BoundingMineBase: BoundingMineCore {
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ACE_damageType = "explosive";
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};
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class RocketCore;
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class RocketBase: RocketCore {
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ACE_damageType = "explosive";
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};
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class MissileCore;
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class MissileBase: MissileCore {
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ACE_damageType = "explosive";
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};
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class SubmunitionCore;
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class SubmunitionBase: SubmunitionCore {
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ACE_damageType = "explosive";
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};
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class SubmunitionBullet: SubmunitionBase {
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ACE_damageType = "bullet";
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};
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class ShellCore;
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class ShellBase: ShellCore {
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ACE_damageType = "shell";
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};
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// There is no BombBase so we modify these separately
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class BombCore;
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class Bo_Mk82: BombCore {
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ACE_damageType = "explosive";
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};
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class LaserBombCore;
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class ammo_Bomb_LaserGuidedBase: LaserBombCore {
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ACE_damageType = "explosive";
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};
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class BombDemine_01_Ammo_F: BombCore {
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ACE_damageType = "explosive";
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};
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// Autocannon rounds are special (#7401)
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class B_19mm_HE: BulletBase {
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ACE_damageType = "explosive";
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};
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class B_20mm: BulletBase {
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ACE_damageType = "explosive";
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};
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class B_25mm: BulletBase {
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ACE_damageType = "explosive";
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};
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class B_35mm_AA: BulletBase {
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ACE_damageType = "explosive";
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};
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// These are also special
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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ACE_damageType = "explosive";
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};
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};
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