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845f3656d4
* Remove deprecated functionality for 3.12.0 * Remove associated deprecated module icon * Restore a dummy version of old module This is just to prevent existing missions from breaking due to a missing object.
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// Camera functions
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PREP(cam);
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PREP(cam_prepareTarget);
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PREP(cam_resetTarget);
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PREP(cam_setCameraMode);
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PREP(cam_setTarget);
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PREP(cam_setVisionMode);
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PREP(cam_tick);
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PREP(cam_toggleSlow);
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// UI functions
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PREP(ui);
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PREP(ui_draw3D);
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PREP(ui_fadeList);
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PREP(ui_getTreeDataIndex);
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PREP(ui_handleChildDestroyed);
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PREP(ui_handleKeyDown);
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PREP(ui_handleKeyUp);
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PREP(ui_handleListClick);
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PREP(ui_handleLoad);
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PREP(ui_handleMapClick);
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PREP(ui_handleMapDraw);
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PREP(ui_handleMouseButtonDblClick);
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PREP(ui_handleMouseButtonDown);
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PREP(ui_handleMouseMoving);
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PREP(ui_handleMouseZChanged);
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PREP(ui_toggleMap);
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PREP(ui_toggleUI);
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PREP(ui_updateCamButtons);
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PREP(ui_updateHelp);
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PREP(ui_updateIconsToDraw);
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PREP(ui_updateListEntities);
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PREP(ui_updateListFocus);
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PREP(ui_updateWidget);
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// Utility functions
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PREP(compat_counter);
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PREP(compat_spectatorBI);
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PREP(compat_zeus);
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PREP(getGroupIcon);
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PREP(getTargetEntities);
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PREP(handleFired);
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PREP(moduleSpectatorSettings);
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PREP(respawnTemplate);
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PREP(setFocus);
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PREP(switchFocus);
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// Public functions
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PREP(getCameraAttributes);
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PREP(players);
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PREP(setCameraAttributes);
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PREP(setSpectator);
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PREP(updateCameraModes);
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PREP(updateSides);
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PREP(updateUnits);
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PREP(updateVisionModes);
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