ACE3/addons/repair/XEH_preInit.sqf
Glowbal b45aa51d47 hacked approach for repair tracks.
Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
2015-08-11 21:35:13 +02:00

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#include "script_component.hpp"
ADDON = false;
PREP(addRepairActions);
PREP(canRemoveWheel);
PREP(canRemoveTrack);
PREP(canRepair);
PREP(canRepairTrack);
PREP(canReplaceWheel);
PREP(canReplaceTrack);
PREP(doRemoveWheel);
PREP(doRemoveTrack);
PREP(doRepair);
PREP(doRepairTrack);
PREP(doReplaceWheel);
PREP(doReplaceTrack);
PREP(getPostRepairDamage);
PREP(getWheelHitPointsWithSelections);
PREP(hasItems);
PREP(isEngineer);
PREP(isInRepairFacility);
PREP(isNearRepairVehicle);
PREP(isRepairVehicle);
PREP(moduleRepairSettings);
PREP(normalizeHitPoints);
PREP(repair);
PREP(repair_failure);
PREP(repair_success);
PREP(setDamage);
PREP(setHitPointDamage);
PREP(spawnObject);
PREP(useItem);
PREP(useItems);
ADDON = true;