ACE3/addons/csw/functions/fnc_getAvailableAmmo.sqf
2024-08-29 09:01:54 +02:00

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#include "..\script_component.hpp"
/*
* Author: LinkIsGrim
* Gets available ammo for a CSW.
*
* Arguments:
* 0: CSW <OBJECT>
* 1: Only loaded magazines <BOOL> (default: false)
* 2: Skip ammo from vehicles <BOOL> (default: true)
* 3: Include CSW crew <BOOL> (default: true)
*
* Return Value:
* Available Ammo <HASHMAP>
* Magazine classname <STRING>
* Total Ammo <NUMBER>
*
* Example:
* [cursorObject] call ace_csw_fnc_getAvailableAmmo
*
* Public: Yes
*/
params [["_vehicle", objNull, [objNull]], ["_onlyLoaded", false, [false]], ["_skipVehicles", true, [true]], ["_includeCrew", true, [true]]];
if (!alive _vehicle) exitWith {createHashMap};
private _availableMagazines = createHashMap;
{
_x params ["_xMag", "", "_xAmmo"];
if (_xAmmo <= 0) then {continue};
private _carryMag = _xMag call FUNC(getCarryMagazine);
if (_carryMag isEqualTo "") then {continue};
_availableMagazines set [_carryMag, (_availableMagazines getOrDefault [_carryMag, 0]) + _xAmmo];
} forEach (magazinesAllTurrets _vehicle);
if (_onlyLoaded) exitWith {_availableMagazines};
[QGVAR(clearNearbySourcesCache), []] call CBA_fnc_localEvent;
private _sources = [_vehicle, _skipVehicles, _includeCrew] call FUNC(getNearbySources);
if (_sources isEqualTo []) exitWith {_availableMagazines};
{
private _source = _x;
{
_x params ["_xMag", "_xAmmo"];
_availableMagazines set [_xMag, (_availableMagazines getOrDefault [_xMag, 0]) + _xAmmo];
} forEach ([_source, _vehicle] call FUNC(getSourceCompatibleMagazines));
} forEach _sources;
_availableMagazines // return