mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
19 lines
616 B
Plaintext
19 lines
616 B
Plaintext
// by commy2
|
|
#include "script_component.hpp"
|
|
|
|
private ["_unit", "_target"];
|
|
|
|
_unit = _this select 0 select 0;
|
|
_target = _this select 0 select 1;
|
|
|
|
if (
|
|
!([_unit] call EFUNC(common,isAlive)) // drop if the player is dead
|
|
|| {!([_target] call EFUNC(common,isAlive))} // drop if the crate is destroyed
|
|
|| {currentWeapon _unit != ""}
|
|
|| {stance _unit != "STAND"} // drop when crouching or inside a vehicle
|
|
|| {!([_unit] call EFUNC(common,isPlayer))}
|
|
) then {
|
|
[_unit, _target] call FUNC(dropObject_carry);
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|