mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
17 lines
411 B
Plaintext
17 lines
411 B
Plaintext
|
|
|
|
["ACE3 Equipment", QGVAR(LaserCodeUp), localize LSTRING(laserCodeUp),
|
|
{
|
|
[1] call FUNC(keyLaserCodeChange);
|
|
},
|
|
{false},
|
|
[16, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+Q)
|
|
|
|
["ACE3 Equipment", QGVAR(LaserCodeDown), localize LSTRING(laserCodeDown),
|
|
{
|
|
|
|
[-1] call FUNC(keyLaserCodeChange);
|
|
},
|
|
{false},
|
|
[18, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)
|