ACE3/addons/medical_vitals/functions/fnc_updatePainSuppress.sqf
PabstMirror 847d2d4179
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-27 14:12:11 -05:00

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1022 B
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#include "script_component.hpp"
/*
* Author: Glowbal
* Update the pain suppression
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Pain Suppress Adjustments <NUMBER>
* 2: Time since last update <NUMBER>
* 3: Sync value? <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, 0, 1, false] call ace_medical_vitals_fnc_updatePainSuppress
*
* Public: No
*/
params ["_unit", "_painSupressAdjustment", "_deltaT", "_syncValue"];
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
// Handle continuous pain reduction
private _pain = GET_PAIN(_unit);
_unit setVariable [VAR_PAIN, 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValue];
// Handles simple medication
if (isNil QEGVAR(medical_treatment,advancedMedication) || {!EGVAR(medical_treatment,advancedMedication)}) then {
private _painSupress = _unit getVariable [VAR_PAIN_SUPP, 0];
_painSupress = _painSupress - _deltaT / PAIN_SUPPRESSION_FADE_TIME;
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupress, _syncValue];
};