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73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
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class CfgVehicles {
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class LandVehicle;
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class Car: LandVehicle {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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class ACE_Cargo {
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/*
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class Cargo {
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class ACE_medicalSupplyCrate {
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type = "ACE_medicalSupplyCrate";
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amount = 1;
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};*/
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};
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};
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};
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class Tank: LandVehicle {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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class Car_F;
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class Truck_F: Car_F {
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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};
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class Air;
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// Repair helicopters
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class Helicopter: Air {
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GVAR(space) = 8;
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GVAR(hasCargo) = 1;
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};
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class Heli_Transport_02_base_F;
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class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
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GVAR(space) = 20;
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GVAR(hasCargo) = 1;
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};
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// Repair fixed wing aircraft
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class Plane: Air {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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// boats
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class Ship;
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class Ship_F: Ship {
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GVAR(space) = 4;
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GVAR(hasCargo) = 1;
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};
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// Static weapons
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class StaticWeapon: LandVehicle {
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GVAR(size) = 2; // 1 = small, 2 = large
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GVAR(canLoad) = 1;
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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GVAR(size) = 2; // 1 = small, 2 = large
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GVAR(canLoad) = 1;
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};
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// Ammo boxes
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class ThingX;
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class ReammoBox_F: ThingX {
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GVAR(size) = 2; // 1 = small, 2 = large
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GVAR(canLoad) = 1;
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};
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};
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