mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
201 lines
7.2 KiB
Plaintext
201 lines
7.2 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Dystopian
|
|
* Initializes object interactions based on animations.
|
|
*
|
|
* Arguments:
|
|
* 0: Target <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* cursorObject call ace_interaction_fnc_initAnimActions
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_object"];
|
|
|
|
private _class = typeOf _object;
|
|
|
|
if (_class in GVAR(initializedAnimClasses)) exitWith {};
|
|
|
|
GVAR(initializedAnimClasses) pushBack _class;
|
|
|
|
private _statement = {
|
|
params ["_target", "_player", "_params"];
|
|
_params params ["_anim", "_phase", "_duration", "_text"];
|
|
TRACE_5("statement",_target,_player,_anim,_phase,_duration);
|
|
|
|
[
|
|
_duration,
|
|
[_target, _player, _anim, _phase],
|
|
{
|
|
(_this select 0) params ["_target", "_player", "_anim", "_phase"];
|
|
|
|
private _items = _target getVariable [
|
|
format [QGVAR(animsItems_%1), _anim],
|
|
getArray (configOf _target >> QGVAR(anims) >> _anim >> "items")
|
|
];
|
|
|
|
// If 1 object was spawned in, consider it a success
|
|
private _success = false;
|
|
|
|
if (_items isNotEqualTo []) then {
|
|
if (_items isEqualType "") then {
|
|
_items = [_items];
|
|
};
|
|
|
|
private _weaponHolder = objNull;
|
|
|
|
{
|
|
private _type = (_x call EFUNC(common,getItemType)) select 0;
|
|
|
|
if (_type == "") then {
|
|
private _emptyPosAGL = [];
|
|
|
|
// This covers testing vehicle stability and finding a safe position
|
|
for "_i" from 1 to 3 do {
|
|
_emptyPosAGL = [_target, _x, _player] call EFUNC(common,findUnloadPosition);
|
|
|
|
if (_emptyPosAGL isNotEqualTo []) exitWith {};
|
|
};
|
|
|
|
// If still no valid position, try the next item
|
|
if (_emptyPosAGL isEqualTo []) then {
|
|
[LELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
|
|
|
|
continue;
|
|
};
|
|
|
|
private _object = createVehicle [_x, _emptyPosAGL, [], 0, "CAN_COLLIDE"];
|
|
|
|
if (!isNull _object) then {
|
|
// Prevent items from taking damage when unloaded
|
|
[_object, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
|
[EFUNC(common,statusEffect_set), [_object, "blockDamage", QUOTE(ADDON), false], 2] call CBA_fnc_waitAndExecute;
|
|
|
|
_success = true;
|
|
} else {
|
|
WARNING_1("Failed to create object of type '%1'",_x);
|
|
};
|
|
|
|
continue;
|
|
};
|
|
|
|
// Functions/code below are guaranteed to spawn in objects
|
|
_success = true;
|
|
|
|
// getItemType considers backpacks as weapons, so handle them first
|
|
if (getNumber (configFile >> "CfgVehicles" >> _x >> "isBackpack") == 1) then {
|
|
if (backpack _player == "") then {
|
|
_player addBackpackGlobal _x;
|
|
} else {
|
|
if (isNull _weaponHolder) then {
|
|
_weaponHolder = nearestObject [_player, "WeaponHolder"];
|
|
|
|
if (isNull _weaponHolder || {_player distance _weaponHolder > 2}) then {
|
|
_weaponHolder = createVehicle ["GroundWeaponHolder", [0, 0, 0], [], 0, "NONE"];
|
|
_weaponHolder setPosASL getPosASL _player;
|
|
};
|
|
};
|
|
|
|
_weaponHolder addBackpackCargoGlobal [_x, 1];
|
|
};
|
|
|
|
continue;
|
|
};
|
|
|
|
switch (_type) do {
|
|
case "weapon": {
|
|
[_player, _x, true] call CBA_fnc_addWeapon;
|
|
};
|
|
case "item": {
|
|
[_player, _x, true] call CBA_fnc_addItem;
|
|
};
|
|
case "magazine": {
|
|
[_player, _x, -1, true] call CBA_fnc_addMagazine;
|
|
};
|
|
};
|
|
} forEach _items;
|
|
};
|
|
|
|
if (!_success) exitWith {};
|
|
|
|
_target animate [_anim, _phase, true];
|
|
},
|
|
{},
|
|
_text,
|
|
{
|
|
(_this select 0) params ["_target", "", "_anim", "_phase"];
|
|
|
|
_target animationPhase _anim != _phase
|
|
},
|
|
["isNotSwimming"]
|
|
] call EFUNC(common,progressBar);
|
|
};
|
|
|
|
private _condition = {
|
|
params ["_target", "_player", "_params"];
|
|
_params params ["_anim", "_phase"];
|
|
|
|
_target animationPhase _anim != _phase
|
|
&& {[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
|
|
};
|
|
|
|
private _config = configOf _object;
|
|
|
|
{
|
|
private _animConfig = _x;
|
|
private _anim = configName _animConfig;
|
|
|
|
private _animationSourcesConfig = _config >> "AnimationSources" >> _anim;
|
|
|
|
if !(
|
|
isClass _animationSourcesConfig // anim exist
|
|
&& {0 != [_animationSourcesConfig >> "scope", "NUMBER", 1] call CBA_fnc_getConfigEntry} // anim not hidden
|
|
&& {isNumber (_animationSourcesConfig >> "initPhase")} // anim correct (some CUP anims are inherited and cleared)
|
|
&& {0 != [_animConfig >> "enabled", "NUMBER", 1] call CBA_fnc_getConfigEntry} // anim enabled
|
|
) then {continue};
|
|
|
|
private _positions = [];
|
|
{
|
|
if (_x isEqualType "") then {
|
|
_positions pushBack compile _x;
|
|
} else {
|
|
_positions pushBack _x;
|
|
};
|
|
} forEach getArray (_animConfig >> "positions");
|
|
|
|
_positions append getArray (_animConfig >> "selections");
|
|
|
|
if (_positions isEqualTo []) then {
|
|
ERROR_2("No action position for _class %1 anim %2",_class,_anim);
|
|
continue;
|
|
};
|
|
|
|
private _phase = [_animConfig >> "phase", "NUMBER", 1] call CBA_fnc_getConfigEntry;
|
|
private _name = [_animConfig >> "name", "TEXT", localize "str_a3_cfgactions_unmountitem0"] call CBA_fnc_getConfigEntry;
|
|
private _icon = [_animConfig >> "icon", "TEXT", "\A3\ui_f\data\igui\cfg\actions\take_ca.paa"] call CBA_fnc_getConfigEntry;
|
|
private _duration = [_animConfig >> "duration", "NUMBER", 10] call CBA_fnc_getConfigEntry;
|
|
private _text = getText (_animConfig >> "text");
|
|
private _distance = [_animConfig >> "distance", "NUMBER", 2] call CBA_fnc_getConfigEntry;
|
|
|
|
{
|
|
private _action = [
|
|
format [QGVAR(anim_%1_%2), _anim, _forEachIndex],
|
|
_name,
|
|
_icon,
|
|
_statement,
|
|
_condition,
|
|
{},
|
|
[_anim, _phase, _duration, _text],
|
|
_x,
|
|
_distance
|
|
] call EFUNC(interact_menu,createAction);
|
|
[_class, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
|
|
TRACE_3("add anim",_class,_anim,_x);
|
|
} forEach _positions;
|
|
} forEach configProperties [_config >> QGVAR(anims), "isClass _x"];
|