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https://github.com/acemod/ACE3.git
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518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
10 lines
164 B
C++
10 lines
164 B
C++
class controls {
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class ButtonPlayer: RscActiveText {
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text = "";
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w = 0;
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h = 0;
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sizeEx = 0;
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onButtonClick = "";
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};
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};
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