ACE3/addons/optics
commy2 903f046810
Optics - Convert Optics to use CBA Optics (#7273)
* convert ace_optics to use cba_optics

* convert ace optics to cba optics

* Remove duplicate

* Add PIP config

* Use optics index

* Fix pboProject build

* Update CfgWeapons.hpp

* Correct SOS, adjust sizes and fix build issues

* Update addons/optics/script_component.hpp

* Corrected sizes again

* Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons

* Remove unused test object

* Readd AI stuff

visionMode is already set

* Updated some info on binos

forceOptics also already set

* Overhaul of magnifications

* Adjusted MOS & Nightforce

* Maybe this time the optics sizes will be fine... surely?

* Replace heavy optics blur with CBA one

* Added PIP names back

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-15 01:17:46 -07:00
..
models Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
reticles Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgJointRails.hpp Optics - Add items to new vanilla rails (#9410) 2023-09-22 18:10:22 +02:00
CfgPreloadTextures.hpp Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
CfgVehicles.hpp Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
CfgWeapons.hpp Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
config.cpp Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00
stringtable.xml Optics - Convert Optics to use CBA Optics (#7273) 2024-08-15 01:17:46 -07:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.