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97a0624375
* only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil
6 lines
85 B
C++
6 lines
85 B
C++
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PREP(drawLaserpoint);
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PREP(getNearUnits);
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PREP(onDraw);
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PREP(switchLaserLightMode);
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