mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
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class CfgWeapons
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{
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class Pistol_Base_F;
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class Rifle_Base_F;
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class srifle_EBR_F;
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class launch_O_Titan_F;
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class rhs_weap_XM2010_Base_F: Rifle_Base_F
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{
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ACE_barrelTwist=254.0;
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ACE_barrelLength=609.6;
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};
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class arifle_MX_Base_F;
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class rhs_weap_m4_Base: arifle_MX_Base_F
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{
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ACE_barrelTwist=177.8;
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ACE_barrelLength=368.3;
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};
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class rhs_weap_m4a1;
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class rhs_weap_mk18: rhs_weap_m4a1
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{
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ACE_barrelTwist=177.8;
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ACE_barrelLength=261.62;
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};
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class rhs_weap_m16a4: rhs_weap_m4_Base
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{
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ACE_barrelTwist=177.8;
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ACE_barrelLength=508.0;
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};
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class rhs_M249_base;
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class rhs_weap_m249_pip: rhs_M249_base
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{
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ACE_barrelTwist=177.8;
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ACE_barrelLength=414.02;
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};
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class weap_m240_base;
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class rhs_weap_m240B: weap_m240_base
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{
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ACE_barrelTwist=304.8;
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ACE_barrelLength=629.92;
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};
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class rhs_weap_m14ebrri: srifle_EBR_F
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{
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ACE_barrelTwist=304.8;
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ACE_barrelLength=558.8;
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};
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class rhs_weap_sr25: rhs_weap_m14ebrri
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{
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ACE_barrelTwist=285.75;
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ACE_barrelLength=609.6;
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};
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class rhs_weap_sr25_ec: rhs_weap_sr25
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{
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ACE_barrelTwist=285.75;
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ACE_barrelLength=508.0;
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};
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class rhs_weap_M590_5RD: Rifle_Base_F
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{
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ACE_barrelTwist=0.0;
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ACE_twistDirection=0;
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ACE_barrelLength=469.9;
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};
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class rhs_weap_M590_8RD: rhs_weap_M590_5RD
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{
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ACE_barrelTwist=0.0;
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ACE_twistDirection=0;
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ACE_barrelLength=508.0;
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};
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class hgun_ACPC2_F;
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class rhsusf_weap_m1911a1: hgun_ACPC2_F
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{
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ACE_barrelTwist=406.4;
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ACE_barrelLength=127.0;
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};
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class rhsusf_acc_sniper_base;
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class rhsusf_acc_LEUPOLDMK4: rhsusf_acc_sniper_base {
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ACE_ScopeAdjust_Vertical[] = { -4, 30 };
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ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
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ACE_ScopeAdjust_Increment = 0.1;
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};
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class rhsusf_acc_LEUPOLDMK4_2: rhsusf_acc_sniper_base {
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ACE_ScopeAdjust_Vertical[] = { -4, 30 };
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ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
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ACE_ScopeAdjust_Increment = 0.1;
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};
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class rhs_weap_fgm148 : launch_O_Titan_F {
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ace_javelin_enabled = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d";
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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}; |