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48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
/*
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* Author: bux, commy2
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*
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* Handle the open inventory event. Don't open the inventory if it's locked and display message.
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*
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* Argument:
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* Input from "InventoryOpened" eventhandler
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*
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* Return value:
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* Don't open the inventory dialog? (Bool)
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*/
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#include "script_component.hpp"
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private ["_target", "_isBackpack", "_isLocked", "_return"];
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_target = _this select 1;
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_isBackpack = [_target] call FUNC(isBackpack);
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_isLocked = _target getVariable ["ACE_LockedInventory", false];
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_return = false;
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if (_isBackpack) then {
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// target is a backpack
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private "_unit";
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_unit = [_target] call FUNC(getBackpackAssignedUnit);
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if (!alive _unit || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {};
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if (_isLocked) then {
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// target is a locked backpack
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[format [localize "STR_ACE_LockBackpacks_BackpackLocked", [_unit] call EFUNC(common,getName)]] call EFUNC(common,displayTextStructured);
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_return = true;
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} else {
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// target is a not-locked backpack
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if (_unit getVariable ["ACE_LockedInventory", false]) then {
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[localize "STR_ACE_LockBackpacks_InventoryLocked"] call EFUNC(common,displayTextStructured);
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_return = true;
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};
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};
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} else {
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// target is not a backpack
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if (_isLocked) then {
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[localize "STR_ACE_LockBackpacks_InventoryLocked"] call EFUNC(common,displayTextStructured);
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_return = true;
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};
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};
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_return
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