ACE3/addons/cargo/functions/fnc_paradropItem.sqf
johnb432 ac7e398df7 Add ViV cargo
- Paradrop handling is missing
- See what items should be able to be loaded via ViV or not
2024-07-19 18:34:14 +02:00

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#include "..\script_component.hpp"
/*
* Author: marc_book, commy2, CAA-Picard
* Unloads and paradrops an object from a plane or helicopter.
*
* Arguments:
* 0: Item <STRING> or <OBJECT>
* 1: Holder object (vehicle) <OBJECT>
* 2: Show Hint <BOOL> (default: true)
*
* Return Value:
* Object unloaded <BOOL>
*
* Example:
* ["ACE_Wheel", vehicle player] call ace_cargo_fnc_paradropItem
*
* Public: No
*/
params ["_item", "_vehicle", ["_showHint", true]];
TRACE_2("params",_item,_vehicle);
// Get config sensitive case name
if (_item isEqualType "") then {
_item = _item call EFUNC(common,getConfigName);
};
// Check if item is actually part of cargo
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {
ERROR_3("Tried to paradrop item [%1] not in vehicle[%2] cargo[%3]",_item,_vehicle,_loaded);
false // return
};
// Check if item can be unloaded
private _itemSize = _item call FUNC(getSizeItem);
if (_itemSize < 0) exitWith {
false // return
};
(boundingBoxReal _vehicle) params ["_bb1", "_bb2"];
private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters behind max bounding box
private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
private _object = [_item, _vehicle, _posBehindVehicleAGL, false] call FUNC(unload);
[QEGVAR(common,setVelocity), [_object, (velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5)], _object] call CBA_fnc_targetEvent;
// Open parachute and IR light effect
[{
params ["_object", "_vehicle"];
if (isNull _object || {getPos _object select 2 < 1}) exitWith {};
private _objectAttachedTo = attachedTo _object;
private _parachuteTypeVehicle = getText (configOf _vehicle >> "VehicleTransport" >> "Carrier" >> "parachuteClassDefault");
private _parachuteTypeObject = getText (configOf _object >> "VehicleTransport" >> "Cargo" >> "parachuteClass");
if (
!(_objectAttachedTo isKindOf _parachuteTypeVehicle) &&
!(_objectAttachedTo isKindOf _parachuteTypeObject)
) then {
private _velocity = velocity _object;
private _parachute = createVehicle ["B_Parachute_02_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
// Prevent collision damage
[QEGVAR(common,fixCollision), _parachute] call CBA_fnc_localEvent;
[QEGVAR(common,fixCollision), _object, _object] call CBA_fnc_targetEvent;
// Cannot use setPos on parachutes without them closing down
_parachute attachTo [_object, [0, 0, 0]];
detach _parachute;
// Attach to the middle of the object
(2 boundingBoxReal _object) params ["_bb1", "_bb2"];
_object attachTo [_parachute, [0, 0, ((_bb2 select 2) - (_bb1 select 2)) / 2]];
_parachute setVelocity _velocity;
};
if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
private _light = "Chemlight_yellow" createVehicle [0, 0, 0];
_light attachTo [_object, [0, 0, 0]];
};
}, [_object, _vehicle], 0.7] call CBA_fnc_waitAndExecute;
// Create smoke effect when crate landed
[{
(_this select 0) params ["_object"];
if (isNull _object) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (getPos _object select 2 < 1) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
if ((GVAR(disableParadropEffectsClasstypes) findIf {_object isKindOf _x}) == -1) then {
private _smoke = "SmokeshellYellow" createVehicle [0, 0, 0];
_smoke attachTo [_object, [0, 0, 0]];
};
};
}, 1, _object] call CBA_fnc_addPerFrameHandler;
if (_showHint) then {
[
[
LSTRING(unloadedItem),
[_object, true] call FUNC(getNameItem),
getText (configOf _vehicle >> "displayName")
],
3
] call EFUNC(common,displayTextStructured);
};
// Invoke listenable event
["ace_cargoUnloaded", [_object, _vehicle, "paradrop"]] call CBA_fnc_globalEvent;
true // return