ACE3/addons/zeus/XEH_PREP.hpp
johnb432 ac9044f2d6
Zeus - Add medical menu module (#9367)
* open medical menu from Zeus

* fix function header

* Zeus can use every action, add room for more buttons in medical menu

* Update addons/medical_treatment/functions/fnc_treatment.sqf

* Added zeus treatment time coeff

* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_canOpenMenu.sqf

* Update initSettings.sqf

* Update fnc_moduleMedicalMenu.sqf

* Added check + documentation

* Update fnc_canTreat.sqf

---------

Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-20 13:52:29 -08:00

63 lines
1.5 KiB
C++

PREP(addObjectToCurator);
PREP(bi_moduleArsenal);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(canCreateModule);
PREP(getModuleDestination);
PREP(handleZeusUnitAssigned);
PREP(moduleAddAceArsenal);
PREP(moduleAddArsenal);
PREP(moduleAddOrRemoveFRIES);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleBurn);
PREP(moduleCaptive);
PREP(moduleCargoParadrop);
PREP(moduleConfigurePylons);
PREP(moduleGarrison);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleHeal);
PREP(moduleLayTrench);
PREP(moduleLoadIntoCargo);
PREP(moduleMedicalMenu);
PREP(moduleRemoveAceArsenal);
PREP(moduleRemoveArsenal);
PREP(moduleSearchNearby);
PREP(moduleSetEngineer);
PREP(moduleSetMedic);
PREP(moduleSetMedicalFacility);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetRepairFacility);
PREP(moduleSetRepairVehicle);
PREP(moduleSimulation);
PREP(moduleSuicideBomber);
PREP(moduleSuppressiveFire);
PREP(moduleSuppressiveFireLocal);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleToggleFlashlight);
PREP(moduleToggleNvg);
PREP(moduleUnconscious);
PREP(moduleUnGarrison);
PREP(moduleZeusSettings);
PREP(showMessage);
PREP(ui_attributeCargo);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_garrison);
PREP(ui_editableObjects);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_setEngineer);
PREP(ui_suicideBomber);
PREP(ui_teleportPlayers);
PREP(ui_toggleFlashlight);
PREP(ui_toggleNvg);
PREP(zeusAttributes);