ACE3/addons/explosives
2024-04-26 17:34:11 -05:00
..
Data Explosives - Fix invalid m57 specularPower (#9094) 2022-11-07 14:00:42 +00:00
dev
functions General - Change count to forEach where appropriate (#9890) 2024-04-04 08:15:26 -03:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI
$PBOPREFIX$
ACE_Arsenal_Stats.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
ACE_Settings.hpp Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
ACE_Triggers.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
Cfg3DEN.hpp Explosives - Add ace_isEOD 3DEN attribute (#7080) 2019-10-13 12:22:46 -05:00
CfgAmmo.hpp
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
CfgMagazines.hpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
CfgModule.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgVehicles.hpp Tools - HEMTT PW3 fixes (#9585) 2023-11-01 02:29:59 +01:00
CfgWeapons.hpp Explosives - Add modded defusal kit support (#9353) 2023-09-01 17:52:28 -03:00
config.cpp
ExplosivesUI.hpp Tools - HEMTT PW3 fixes (#9585) 2023-11-01 02:29:59 +01:00
GUI_VirtualAmmo.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
initKeybinds.inc.sqf
initSettings.inc.sqf
README.md
script_component.hpp
stringtable.xml Translations - Improve Japanese localization (3.17.1) (#9977) 2024-04-26 17:34:11 -05:00
TimerDialog.hpp
XEH_missionDisplayLoad.sqf
XEH_postInit.sqf General - Change FUNC to LINKFUNC where appropriate (#9882) 2024-03-28 13:57:23 -05:00
XEH_preInit.sqf General - Don't add keybinds to headless client/dedicated server (#9842) 2024-03-12 14:33:08 -07:00
XEH_PREP.hpp Explosives - Add Cellphone/Detonator Keybinds (#9687) 2024-02-07 17:47:01 -03:00
XEH_preStart.sqf

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.