ACE3/addons/refuel/script_component.hpp
jonpas 84061cb593 Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353)
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)

* Add to Land_FuelStation_01_pump_malevil_F

* Add Malden/Jets to required addons

* REQUIRED_VERSION 1.72
2017-07-10 21:41:37 +02:00

40 lines
1.1 KiB
C++

#define COMPONENT refuel
#define COMPONENT_BEAUTIFIED Refuel
#include "\z\ace\addons\main\script_mod.hpp"
// #define FAST_PROGRESSBARS
// #define DRAW_HOOKS_POS
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define REFUEL_INFINITE_FUEL -10
#define REFUEL_ACTION_DISTANCE 7
#define REFUEL_PROGRESS_DURATION 2
#define REFUEL_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
_unit call EFUNC(common,fixLoweredRifleAnimation); \
_unit action ["SwitchWeapon", _unit, _unit, 299];
#define REFUEL_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
#ifdef FAST_PROGRESSBARS
#define TIME_PROGRESSBAR(X) ((X) * 0.075)
#else
#define TIME_PROGRESSBAR(X) (X)
#endif