mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8bd3332b0e
Should fix #4006
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
|
|
* Author: GitHawk
|
|
* Drops a magazine, optionally deletes it and optionally unholsters the wepaon.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Delete dummy object <BOOL> (optional)
|
|
* 2: Unholster Weapon <BOOL> (optional)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, true, true] call ace_rearm_fnc_dropAmmo
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_dummy", "_actionID"];
|
|
params [["_unit", objNull, [objNull]], ["_delete", false, [false]], ["_unholster", true, [true]]];
|
|
|
|
if (isNull _unit) exitWith {};
|
|
|
|
_dummy = _unit getVariable [QGVAR(dummy), objNull];
|
|
if !(isNull _dummy) then {
|
|
detach _dummy;
|
|
if (_delete) then {
|
|
deleteVehicle _dummy;
|
|
} else {
|
|
_dummy setVelocity [0,0,-0.1];
|
|
};
|
|
_unit setVariable [QGVAR(dummy), objNull];
|
|
//_unit setVariable [QEGVAR(dragging,isCarrying), false, true]; // breaks things, since it hides interact menu on _target
|
|
};
|
|
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
|
|
if (_actionID != -1) then {
|
|
_unit removeAction _actionID;
|
|
_unit setVariable [QGVAR(ReleaseActionID), nil];
|
|
};
|
|
[_unit, "forceWalk", QGVAR(vehRearm), false] call EFUNC(common,statusEffect_set);
|
|
|
|
if (_unholster) then {
|
|
REARM_UNHOLSTER_WEAPON
|
|
};
|