ACE3/addons/rearm/functions/fnc_dropAmmo.sqf
2016-06-27 00:00:25 -05:00

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/*
* Author: GitHawk
* Drops a magazine, optionally deletes it and optionally unholsters the wepaon.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Delete dummy object <BOOL> (optional)
* 2: Unholster Weapon <BOOL> (optional)
*
* Return Value:
* None
*
* Example:
* [player, true, true] call ace_rearm_fnc_dropAmmo
*
* Public: No
*/
#include "script_component.hpp"
private ["_dummy", "_actionID"];
params [["_unit", objNull, [objNull]], ["_delete", false, [false]], ["_unholster", true, [true]]];
if (isNull _unit) exitWith {};
_dummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _dummy) then {
detach _dummy;
if (_delete) then {
deleteVehicle _dummy;
} else {
_dummy setVelocity [0,0,-0.1];
};
_unit setVariable [QGVAR(dummy), objNull];
//_unit setVariable [QEGVAR(dragging,isCarrying), false, true]; // breaks things, since it hides interact menu on _target
};
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
_unit setVariable [QGVAR(ReleaseActionID), nil];
};
[_unit, "forceWalk", QGVAR(vehRearm), false] call EFUNC(common,statusEffect_set);
if (_unholster) then {
REARM_UNHOLSTER_WEAPON
};