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26 lines
829 B
Plaintext
26 lines
829 B
Plaintext
// by commy2
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#include "script_component.hpp"
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_setupPlayer = {
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if (!isNull ACE_player) then {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[ACE_player] call EFUNC(common,muteUnit);
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ACE_player setVariable [QGVAR(isMuted), true, true];
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};
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};
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[_setupPlayer, 0, []] call CBA_fnc_addPerFrameHandler;
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[missionNamespace, "playerChanged", {
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//On player change, mute old unit and unmute new player
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[_this select 0] call EFUNC(common,muteUnit);
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(_this select 0) setVariable [QGVAR(isMuted), true, true];
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if (!((_this select 1) getVariable ["ACE_isUnconscious", false]) && {alive (_this select 1)}) then { //@todo: ACE_isUnconscious???
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[_this select 1] call EFUNC(common,unMuteUnit);
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};
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(_this select 1) setVariable [QGVAR(isMuted), false, true];
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}] call EFUNC(common,addCustomEventHandler);
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