ACE3/addons/vehicles/XEH_preInit.sqf
brainslush 978049eab1 Add keep engine of vehicles running after getting out (#6885)
Adds a feature which leaves the vehicle engine running after getting out. So, it requires the driver to switch off the engine of the vehicle.
2019-04-01 11:17:18 +02:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
[
"AllVehicles",
"initPost",
{
params ["_vehicle"];
_vehicle setVariable [QGVAR(engineState), isEngineOn _vehicle];
}
] call CBA_fnc_addClassEventHandler;
[
"AllVehicles",
"engine",
{
params ["_vehicle", "_state"];
_vehicle setVariable [QGVAR(engineState), _state];
}
] call CBA_fnc_addClassEventHandler;
[
"AllVehicles",
"getout",
{
params ["_vehicle", "_position", "_unit"];
if (!GVAR(keepEngineRunning)) exitWith {};
if (_unit == ACE_player && {_position == "driver" && {_vehicle getVariable [QGVAR(engineState), false]}}) then {
[{
params ["_vehicle"];
[QEGVAR(common,engineOn), _this, _vehicle] call CBA_fnc_targetEvent;
}, [_vehicle, true]] call CBA_fnc_execNextFrame;
};
}
] call CBA_fnc_addClassEventHandler;
ADDON = true;