ACE3/addons/overheating/functions/fnc_cooldown.sqf

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/*
* Author: esteldunedain
* Calculate cooling down of the weapon.
*
* Argument:
* 0: Last temperature <NUMBER>
* 1: Barrel mass <NUMBER>
* 2: Time <NUMBER>
*
* Return value:
* New temperature <NUMBER>
*
* Public: No
*/
#include "\z\ace\addons\overheating\script_component.hpp"
EXPLODE_3_PVT(_this,_temperature,_barrelMass,_totalTime);
// If a long ACE_time passed since the last shot, there's no need to calculate anything; the weapon should be cool
if (_totalTime > 1800) exitWith {0};
private ["_barrelSurface", "_time", "_deltaTime"];
_barrelSurface = _barrelMass / 7850 / 0.003;
_time = 0;
while {true} do {
_deltaTime = (_totalTime - _time) min 20;
_temperature = _temperature - (
// Convective cooling
25 * _barrelSurface * _temperature
// Radiative cooling
+ 0.4 * 5.67e-8 * _barrelSurface *
( (_temperature + 273.15)*(_temperature + 273.15)
* (_temperature + 273.15)*(_temperature + 273.15)
- 273.15 * 273.15 * 273.15 *273.15 )
) * _deltaTime / (_barrelMass * 466);
if (_temperature < 1) exitWith {0};
if (isNil "_temperature") exitWith {
diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime];
0
};
_time = _time + _deltaTime;
if (_time >= _totalTime) exitWith { _temperature max 0 };
};