ACE3/addons/overheating/functions/fnc_displayTemperature.sqf

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/*
* Author: Commy2 and esteldunedain
* Displays the weapon temperature
*
* Arguments:
* 0: Player <OBJECT>
* 1: Weapon <STRING>
*
* Return Values:
* None
*
* Public: No
*/
#include "\z\ace\addons\overheating\script_component.hpp"
EXPLODE_2_PVT(_this,_player,_weapon);
// Calculate cool down of weapon since last shot
private ["_string", "_overheat", "_temperature", "_time", "_barrelMass", "_a"];
_string = format [QGVAR(%1), _weapon];
_overheat = _player getVariable [_string, [0, 0]];
_temperature = _overheat select 0;
_time = _overheat select 1;
// Get physical parameters
_barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
// Calculate cooling
_temperature = [_temperature, _barrelMass, ACE_time - _time] call FUNC(cooldown);
//["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call EFUNC(common,log);
// Store new temperature
_time = ACE_time;
_player setVariable [_string, [_temperature, _time], false];
private ["_scaledTemperature", "_action", "_color", "_count", "_string", "_text", "_picture"];
_scaledTemperature = (_temperature / 1000) min 1;
_color = [
2 * _scaledTemperature min 1,
2 * (1 - _scaledTemperature) min 1,
00
];
_count = round (12 * _scaledTemperature);
_string = "";
for "_a" from 1 to _count do {
_string = _string + "|";
};
_text = [_string, _color] call EFUNC(common,stringToColoredText);
_string = "";
for "_a" from (_count + 1) to 12 do {
_string = _string + "|";
};
_text = composeText [
_text,
[_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)
];
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
[_text, _picture] call EFUNC(common,displayTextPicture);