ACE3/addons/wep_javelin/functions/fnc_onOpticDraw.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//TRACE_1("enter", _this);
#define __TRACKINTERVAL 0.1 // how frequent the check should be.
#define __LOCKONTIME 1.85 // Lock on won't occur sooner
#define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time
#define __SENSORSQUARE 1 // Locking on sensor square side in angles
private["_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"];
// Reset arguments if we havnt rendered in over a second
_args = uiNamespace getVariable[QGVAR(arguments), [] ];
if( (count _args) > 0) then {
_lastTick = _args select 0;
if(diag_tickTime - _lastTick > 1) then {
[] call FUNC(onOpticLoad);
};
};
// Pull the arguments
_currentTarget = _args select 1;
_runTime = _args select 2;
_lockTime = _args select 3;
_soundTime = _args select 4;
// Find a target within the optic range
_newTarget = objNull;
// Bail on fast movement
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
ACE_player switchCamera "INTERNAL";
};
// Refresh the firemode
[] call FUNC(showFireMode);
// Only start locking on holding tab
if(!GVAR(isLockKeyDown)) exitWith { false };
_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
if (_range > 50 && {_range < 2500}) then {
_pos = positionCameraToWorld [0,0,_range];
_targetArray = _pos nearEntities ["AllVehicles", _range/25];
if (count (_targetArray) > 0) then {
_newTarget = _targetArray select 0;
};
};
if (isNull _newTarget) then {
_newTarget = cursorTarget;
};
if (isNull _newTarget) then {
// No targets found
_currentTarget = objNull;
_lockTime = 0;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
// Disallow fire
//if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];};
} else {
if (_newTarget distance ACE_player < 2500
// && {(call CBA_fnc_getFoV) select 1 > 7}
// && { (currentVisionMode ACE_player == 2)}
) then {
// Lock on after 3 seconds
if(_currentTarget != _newTarget) then {
TRACE_1("New Target, reseting locking", _newTarget);
_lockTime = diag_tickTime;
_currentTarget = _newTarget;
playSound "ACE_Javelin_Locking";
} else {
if(diag_tickTime - _lockTime > 3) then {
TRACE_2("LOCKED!", _currentTarget, _lockTime);
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
__JavelinIGUINFOV ctrlSetTextColor __ColorNull;
__JavelinIGUITargetingConstrains ctrlShow true;
ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locked";
_soundTime = diag_tickTime + 0.25;
};
} else {
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locking";
_soundTime = diag_tickTime + 0.25;
};
};
};
} else {
// Something is wrong with our seek
_currentTarget = objNull;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
};
};
//TRACE_2("", _newTarget, _currentTarget);
// Save arguments for next run
_args set[0, diag_tickTime];
_args set[1, _currentTarget];
_args set[2, _runTime];
_args set[3, _lockTime];
_args set[4, _soundTime];
uiNamespace setVariable[QGVAR(arguments), _args ];