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https://github.com/acemod/ACE3.git
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fedad7f8f7
* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box.
50 lines
971 B
C++
50 lines
971 B
C++
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class ACE_ChemlightEffect_Orange {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_Orange";
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};
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};
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class ACE_ChemlightEffect_White {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_White";
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};
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};
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class ACE_ChemlightEffect_HiRed {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_HiRed";
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};
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};
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class ACE_ChemlightEffect_HiYellow {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_HiYellow";
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};
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};
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class ACE_ChemlightEffect_HiOrange {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_HiOrange";
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};
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};
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class ACE_ChemlightEffect_HiWhite {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_HiWhite";
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};
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};
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class ACE_ChemlightEffect_IR {
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class Light1 {
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simulation = "light";
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type = "ACE_ChemlightLight_IR";
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};
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};
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