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https://github.com/acemod/ACE3.git
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7fa73744e9
* Removed getVariable QGVAR(Adjustment) boilerplate * Less calls to setVariablePublic * Removed vanilla zeroing element hiding (fixes warning in log file) * Moved settings evaluation into ace_settingsInitialized event handler
148 lines
5.9 KiB
Plaintext
148 lines
5.9 KiB
Plaintext
/*
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* Author: KoffeinFlummi, esteldunedain, Ruthberg
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*
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* Watches for scope changes.
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* Defines key bindings
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*
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(Optics) = ["", "", ""];
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GVAR(Guns) = ["", "", ""];
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GVAR(canAdjustElevation) = [false, false, false];
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GVAR(canAdjustWindage) = [false, false, false];
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GVAR(boreHeight) = [0, 0, 0];
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GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]];
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["ace_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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if (GVAR(deduceBarometricPressureFromTerrainAltitude)) then {
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GVAR(zeroReferenceBarometricPressure) = 1013.25 * (1 - (0.0065 * EGVAR(common,mapAltitude)) / 288.15) ^ 5.255754495;
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};
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// Check inventory when it changes
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["loadout", FUNC(inventoryCheck), true] call CBA_fnc_addPlayerEventHandler;
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// Instantly hide knobs when scoping in
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["cameraView", {
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params ["_player", "_newCameraView"];
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if (_newCameraView == "GUNNER") then {
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
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if !(isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
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GVAR(fadePFH) = nil;
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};
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};
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}] call CBA_fnc_addPlayerEventHandler;
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// Add keybinds
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [true, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [true, true, false]], true] call CBA_fnc_addKeybind;
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// Register fire event handler
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["ace_firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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