ACE3/addons/arsenal/functions/fnc_openBox.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Alganthe
* Open arsenal.
*
* Arguments:
* 0: Box <OBJECT>
* 1: Unit to open the arsenal on <OBJECT>
* 2: Ignore virtual items and fill arsenal <BOOL>
*
* Return Value:
* None
*
* Example:
* [_box, player] call ace_arsenal_fnc_openBox
*
* Public: Yes
*/
params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
if (
isNull _object ||
{isNull _center} ||
{!(_center isKindOf "CAManBase")} ||
{!(isNull objectParent _center) && {!is3DEN}}
) exitWith {};
if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith {
[localize LSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
};
if (canSuspend) exitWith {
[{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall;
};
private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
if (isNil "_displayToUse" || {!isnil QGVAR(camera)}) exitWith {
[localize LSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
};
if (_mode) then {
GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
} else {
GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
]]);
};
GVAR(center) = _center;
if (is3DEN) then {
_displayToUse createDisplay QGVAR(display);
} else {
[{(_this select 0) createDisplay (_this select 1)}, [_displayToUse, QGVAR(display)]] call CBA_fnc_execNextFrame;
};