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b4c72d8255
* Can disarm captives in vehicles * Can blindfold captives in vehicles * Fix dropping goggles/blindfold into large vehicles * Apply suggestions from code review Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
27 lines
709 B
Plaintext
27 lines
709 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: mrschick
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* Checks if caller can blindfold the captive.
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*
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* Arguments:
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* 0: Caller (player) <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Can blindfold <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_captives_fnc_canBlindfoldCaptive
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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// Alive, handcuffed, not being escorted, caller has a blindfold in their inventory and target isn't already wearing a blindfold
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
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{isNull (attachedTo _target)} &&
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{alive _target} &&
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{(GVAR(blindfolds) findAny (_unit call EFUNC(common,uniqueItems))) != -1} &&
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{!((goggles _target) in GVAR(blindfolds))}
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