ACE3/addons/interaction/XEH_PREP.hpp
johnb432 cf8c847811
Interaction - Add crew status check for some vehicle interactions (#9637)
* Added check for crew status

If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.

* Update fnc_canInteractWithVehicleCrew.sqf

* Update fnc_canInteractWithVehicleCrew.sqf
2023-11-11 09:03:32 -03:00

58 lines
1.1 KiB
C++

// interaction menu
PREP(addPassengerActions);
PREP(addPassengersActions);
PREP(getInteractionDistance);
PREP(getVehiclePos);
PREP(getVehiclePosComplex);
PREP(getWeaponPos);
PREP(moduleInteraction);
// scroll wheel hint
PREP(showMouseHint);
PREP(hideMouseHint);
// interaction with units
PREP(canInteractWithCivilian);
PREP(canInteractWithVehicleCrew);
PREP(getDown);
PREP(sendAway);
PREP(canJoinGroup);
PREP(modifyJoinGroupAction);
PREP(modifyTeamManagementAction);
PREP(canJoinTeam);
PREP(joinTeam);
PREP(canPassMagazine);
PREP(passMagazine);
PREP(canBecomeLeader);
PREP(doBecomeLeader);
PREP(doRemoteControl);
PREP(canTapShoulder);
PREP(tapShoulder);
PREP(canPardon);
PREP(pardon);
PREP(canPullOutBody);
PREP(pullOutBody);
PREP(canRenameGroup);
PREP(renameGroupUI);
PREP(renameGroup);
// Weapon Attachments
PREP(getWeaponAttachmentsActions);
PREP(switchWeaponAttachment);
// interaction with doors
PREP(getDoor);
PREP(getGlassDoor);
PREP(getDoorAnimations);
PREP(handleScrollWheel);
PREP(openDoor);
// interaction with boats
PREP(canPush);
PREP(push);
// misc
PREP(canFlip);
PREP(replaceTerrainObject);