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https://github.com/acemod/ACE3.git
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cf8c847811
* Added check for crew status If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear. * Update fnc_canInteractWithVehicleCrew.sqf * Update fnc_canInteractWithVehicleCrew.sqf
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
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// interaction menu
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PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(getInteractionDistance);
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PREP(getVehiclePos);
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PREP(getVehiclePosComplex);
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PREP(getWeaponPos);
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PREP(moduleInteraction);
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// scroll wheel hint
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PREP(showMouseHint);
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PREP(hideMouseHint);
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// interaction with units
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PREP(canInteractWithCivilian);
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PREP(canInteractWithVehicleCrew);
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PREP(getDown);
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PREP(sendAway);
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PREP(canJoinGroup);
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PREP(modifyJoinGroupAction);
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PREP(modifyTeamManagementAction);
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PREP(canJoinTeam);
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PREP(joinTeam);
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PREP(canPassMagazine);
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PREP(passMagazine);
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PREP(canBecomeLeader);
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PREP(doBecomeLeader);
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PREP(doRemoteControl);
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PREP(canTapShoulder);
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PREP(tapShoulder);
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PREP(canPardon);
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PREP(pardon);
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PREP(canPullOutBody);
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PREP(pullOutBody);
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PREP(canRenameGroup);
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PREP(renameGroupUI);
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PREP(renameGroup);
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// Weapon Attachments
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PREP(getWeaponAttachmentsActions);
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PREP(switchWeaponAttachment);
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// interaction with doors
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PREP(getDoor);
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PREP(getGlassDoor);
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PREP(getDoorAnimations);
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PREP(handleScrollWheel);
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PREP(openDoor);
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// interaction with boats
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PREP(canPush);
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PREP(push);
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// misc
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PREP(canFlip);
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PREP(replaceTerrainObject);
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