ACE3/addons/frag
2015-05-13 15:52:18 -07:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization 2015-05-13 15:52:18 -07:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00
CfgAmmo.hpp Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization 2015-05-13 15:52:18 -07:00
CfgAmmoReflections.hpp Explosive reflection, enabled on all frag rounds. 2015-04-14 00:41:19 -07:00
CfgEventhandlers.hpp Renamed init functions 2015-04-27 13:58:18 +02:00
config.cpp Cleanup++: 2015-04-26 23:14:54 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
stringtable.xml Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00
XEH_postInit.sqf Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00
XEH_preInit.sqf Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization 2015-05-13 15:52:18 -07:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.