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53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
/*
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Name: ACE_VehicleLock_fnc_moduleSync
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Author: Pabst Mirror
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Description:
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Function for sync module. Assigns keys for all synced vehicles to any players that are synced.
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Parameters:
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0: OBJECT - logic
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1: ARRAY - synced objects (only objects at mission start, so JIP without AI won't be present)
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Returns:
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Nothing
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Example:
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called from module
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_syncedObjects,_activated);
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if !(_activated) exitWith {WARNING("Vehicle Lock Sync Module - placed but not active");};
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if (!isServer) exitWith {};
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_addKeyAfterGearAssign = {
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private ["_syncedObjects", "_listOfVehicles"];
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_syncedObjects = _this select 0;
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_listOfVehicles = [];
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{
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if ((_x isKindOf "Car") || (_x isKindOf "Tank") || (_x isKindOf "Helicopter")) then {
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_listOfVehicles pushBack _x;
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};
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} forEach _syncedObjects;
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if ((count _listOfVehicles) == 0) exitWith { //Verbose error for mission makers
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["ACE_VehicleLock_fnc_moduleSync: no vehicles synced"] call BIS_fnc_error;
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};
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{
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_unit = _x;
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if (_unit isKindOf "CAManBase") then {
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{
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[_unit, _x, true] call FUNC(addKeyForVehicle);
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} forEach _listOfVehicles;
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};
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} forEach _syncedObjects;
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};
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//Wait to add keys until various gear assigns have finished (~5 seconds)
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[_addKeyAfterGearAssign, [_syncedObjects], 5, 1] call EFUNC(common,waitAndExecute);
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