ACE3/addons/maverick/CfgAmmo.hpp
xrufix 31b1050f3b Maverick L (laser guided AGM) (#5364)
* Initial commit

* Initial commit

* Initial Commit

ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645

* Changes to realisticnames, readme.md, added to authors.

* Dependency on ace_missileguidance

* readme

* Use ACE-AMG for ammo

* Use macros in all configs

* Use own attackProfile to prevent climbing at start even in low-flight-conditions.

* include HUD from ace_hellfire

* fix missing semicolon

* Add missing defines, makes HUD work for now.

* Readme

* replace tabs with spaces

* replace tabs with spaces 2

* replace tabs with spaces 3

* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD

* Use showHud from ace_laser

* Minor Cleanup
2017-09-16 22:25:20 +02:00

43 lines
1.0 KiB
C++

class CfgAmmo {
class MissileCore;
class MissileBase : MissileCore {
class Components;
};
class Missile_AGM_02_F : MissileBase {};
class GVAR(L) : Missile_AGM_02_F {
author = "rufix";
autoSeekTarget = 0;
irLock = 0;
laserLock = 0;
manualControl = 0;
missileLockMaxDistance = 16000;
weaponLockSystem = 4;
class ace_missileguidance {
enabled = 1;
minDeflection = 0.0005;
maxDeflection = 0.01;
incDeflection = 0.005;
canVanillaLock = 0;
defaultSeekerType = "SALH";
seekerTypes[] = {"SALH"};
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = {"LOAL","LOBL"};
seekLastTargetPos = 1;
seekerAngle = 60;
seekerAccuracy = 1;
seekerMinRange = 1;
seekerMaxRange = 16000;
defaultAttackProfile = "maverick";
attackProfiles[] = {"maverick"};
};
};
};