ACE3/addons/overheating/functions/fnc_handleRespawn.sqf
10Dozen 0b7aa7f3e5
Overheating - Drop jammed states on unit respawn (#8333)
* Overheating - Added respawn handler to drop jammed state

Fixes https://github.com/acemod/ACE3/issues/7651

* Description update

* Update addons/overheating/functions/fnc_handleRespawn.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 15:48:16 -05:00

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#include "script_component.hpp"
/*
* Author: 10Dozen
* Handle respawn events and clears list of jammed weapons.
* DefaultAction that blocks firing is removed by the game (remains on corpse?),
* but variables need to be cleared manually.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Corpse <OBJECT>
*
* Return Value:
* None
*
* Example:
* [alive, body] call ace_overheating_fnc_handleRespawn
*
* Public: No
*/
params ["_unit","_dead"];
if !(local _unit) exitWith {};
// --- Reset variables related to jamming
_unit setVariable [QGVAR(jammedWeapons), nil];
_unit setVariable [QGVAR(JammingActionID), nil];