ACE3/addons/cargo/functions/fnc_loadItem.sqf
2020-11-04 22:58:52 +01:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Load object into vehicle.
* Objects loaded via classname remain virtual until unloaded.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
* 2: Ignore interaction distance and stability checks <BOOL>
*
* Return Value:
* Object loaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_loadItem
*
* Public: Yes
*/
params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]], ["_ignoreInteraction", false]];
TRACE_2("params",_item,_vehicle);
if !([_item, _vehicle, _ignoreInteraction] call FUNC(canLoadItemIn)) exitWith {TRACE_2("cannot load",_item,_vehicle); false};
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushBack _item;
_vehicle setVariable [QGVAR(loaded), _loaded, true];
TRACE_1("added to loaded array",_loaded);
private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
if (_item isEqualType objNull) then {
detach _item;
if !(_vehicle setVehicleCargo _item) then {
private _vehicleCargo = getVehicleCargo _vehicle;
if (
(_vehicle canVehicleCargo _item) isEqualTo [false, true] && // Could be loaded if _vehicle was empty
{_vehicleCargo findIf {
!(_x in _loaded) &&
!(typeOf _x isEqualTo "CargoNet_01_box_F")
} isEqualTo -1} // Don't use ViV if ViV was used outside of ACE Cargo
) then {
private _cargoBox = createVehicle ["CargoNet_01_box_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
if ((_vehicle canVehicleCargo _cargoBox) select 1) then {
while {!(_vehicle setVehicleCargo _cargoBox)} do { // Move ViV cargo to ACE Cargo
private _itemViV = _vehicleCargo deleteAt 0;
if !(objNull setVehicleCargo _itemViV) exitWith {deleteVehicle _cargoBox;};
_itemViV attachTo [_vehicle,[0,0,-100]];
[QEGVAR(common,hideObjectGlobal), [_itemViV, true]] call CBA_fnc_serverEvent;
// Some objects below water will take damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
[_itemViV, "blockDamage", "ACE_cargo", true] call EFUNC(common,statusEffect_set);
};
} else {
deleteVehicle _cargoBox;
};
};
_item attachTo [_vehicle, [0,0,-100]];
[QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
// Some objects below water will take damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
[_item, "blockDamage", "ACE_cargo", true] call EFUNC(common,statusEffect_set);
};
};
true