ACE3/addons/grenades/functions/fnc_flashbangThrownFuze.sqf
johnb432 8fc093de8f
Grenades - Code cleanup (#9979)
* Improved various aspects of grenades

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/grenades/functions/fnc_incendiary.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/grenades/functions/fnc_incendiary.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update fnc_flashbangExplosionEH.sqf

* More cleanup

* Update fnc_incendiary.sqf

* Update fnc_incendiary.sqf

* Update fnc_flashbangThrownFuze.sqf

* Update fnc_flashbangThrownFuze.sqf

* Update addons/grenades/functions/fnc_nextMode.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

* Update addons/grenades/functions/fnc_incendiary.sqf

* Removed fix that is included in another PR

* Update fnc_incendiary.sqf

* Messed up merge conflict resolution

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 01:05:01 -07:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Waits for the flashbang grenade fuze to trigger and 'explode'
*
* Arguments:
* 0: Flashbang grenade <OBJECT>
*
* Return Value:
* None
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
*
* Public: No
*/
params ["_projectile"];
TRACE_1("params",_projectile);
if (!alive _projectile) exitWith {};
private _posASL = getPosASL _projectile;
private _sounds = getArray (_projectile call CBA_fnc_getObjectConfig >> QGVAR(flashbangExplodeSound));
(if (_sounds isEqualTo []) then {
[format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1], 5, 1.2, 400]
} else {
selectRandom _sounds
}) params ["_file", "_volume", "_pitch", "_distance"];
playSound3D [_file, _projectile, false, _posASL, _volume, _pitch, _distance];
["ace_flashbangExploded", [_posASL]] call CBA_fnc_globalEvent;