ACE3/addons/zeus/functions/fnc_getModuleDestination.sqf
Jo David b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00

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/*
* Author: PabstMirror
* Allows zeus to click to indicate a 3d position.
*
* Arguments:
* 0: The souce object <OBJECT>
* 1: Code to run when position is ready <CODE>
* - Code is passed [0: Successful <BOOL>, 1: Object <OBJECT>, 2: Position ASL <ARRAY>]
* 2: Text <STRING><OPTIONAL>
* 3: Icon image file <STRING><OPTIONAL>
* 4: Icon color <ARRAY><OPTIONAL>
*
* Return Value:
* None
*
* Example:
* [player, {systemChat format ["Done %1", _this]}] call ace_zeus_fnc_getModuleDestination
*
* Public: No
*/
#include "script_component.hpp"
params ["_object", "_code", ["_text", ""], ["_icon", "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa"], ["_color", [1,0,0,1]]];
if (missionNamespace getVariable [QGVAR(moduleDestination_running), false]) exitWith {
[false, _object, [0,0,0]] call _code;
ERROR("getModuleDestination already running");
};
GVAR(moduleDestination_running) = true;
// Add mouse button eh for the zeus display (triggered from 2d or 3d)
GVAR(moduleDestination_displayEH) = [(findDisplay 312), "mouseButtonDown", {
params ["", "_mouseButton"];
if (_mouseButton != 0) exitWith {}; // Only watch for LMB
_thisArgs params ["_object", "_code"];
private _mousePosASL = if (ctrlShown ((findDisplay 312) displayCtrl 50)) then {
private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
_pos2d set [2, getTerrainHeightASL _pos2d];
_pos2d
} else {
AGLToASL (screenToWorld getMousePosition);
};
TRACE_2("placed",_object,_mousePosASL);
[true, _object, _mousePosASL] call _code;
GVAR(moduleDestination_running) = false;
}, [_object, _code]] call CBA_fnc_addBISEventHandler;
// Add draw eh for the zeus map - draws the 2d icon and line
GVAR(moduleDestination_mapDrawEH) = [((findDisplay 312) displayCtrl 50), "draw", {
params ["_mapCtrl"];
_thisArgs params ["_object", "_text", "_icon", "_color"];
private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
_mapCtrl drawIcon [_icon, _color, _pos2d, 24, 24, 45, _text, 1, 0.03, "TahomaB", "right"];
_mapCtrl drawLine [getPos _object, _pos2d, _color];
}, [_object, _text, _icon, _color]] call CBA_fnc_addBISEventHandler;
[{
(_this select 0) params ["_object", "_code", "_text", "_icon", "_color"];
if ((isNull _object) || {isNull findDisplay 312} || {!isNull findDisplay 49}) then {
TRACE_3("null-exit",isNull _object,isNull findDisplay 312,isNull findDisplay 49);
GVAR(moduleDestination_running) = false;
[false, _object, [0,0,0]] call _code;
};
if (GVAR(moduleDestination_running)) then {
// Draw the 3d icon and line
private _mousePosAGL = screenToWorld getMousePosition;
drawIcon3D [_icon, _color, _mousePosAGL, 1.5, 1.5, 45, _text];
drawLine3D [_mousePosAGL, ASLtoAGL (getPosASL _object), _color];;
} else {
TRACE_3("cleaning up",_this select 1, GVAR(moduleDestination_displayEH), GVAR(moduleDestination_mapDrawEH));
(_this select 1) call CBA_fnc_removePerFrameHandler;
(findDisplay 312) displayRemoveEventHandler ["mouseButtonDown", GVAR(moduleDestination_displayEH)];
((findDisplay 312) displayCtrl 50) ctrlRemoveEventHandler ["draw", GVAR(moduleDestination_mapDrawEH)];
GVAR(moduleDestination_displayEH) = nil;
GVAR(moduleDestination_mapDrawEH) = nil;
};
}, 0, [_object, _code, _text, _icon, _color]] call CBA_fnc_addPerFrameHandler;