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https://github.com/acemod/ACE3.git
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b3f03d5ffb
* add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68
80 lines
3.4 KiB
Plaintext
80 lines
3.4 KiB
Plaintext
/*
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* Author: PabstMirror
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* Allows zeus to click to indicate a 3d position.
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*
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* Arguments:
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* 0: The souce object <OBJECT>
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* 1: Code to run when position is ready <CODE>
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* - Code is passed [0: Successful <BOOL>, 1: Object <OBJECT>, 2: Position ASL <ARRAY>]
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* 2: Text <STRING><OPTIONAL>
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* 3: Icon image file <STRING><OPTIONAL>
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* 4: Icon color <ARRAY><OPTIONAL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, {systemChat format ["Done %1", _this]}] call ace_zeus_fnc_getModuleDestination
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_object", "_code", ["_text", ""], ["_icon", "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa"], ["_color", [1,0,0,1]]];
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if (missionNamespace getVariable [QGVAR(moduleDestination_running), false]) exitWith {
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[false, _object, [0,0,0]] call _code;
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ERROR("getModuleDestination already running");
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};
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GVAR(moduleDestination_running) = true;
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// Add mouse button eh for the zeus display (triggered from 2d or 3d)
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GVAR(moduleDestination_displayEH) = [(findDisplay 312), "mouseButtonDown", {
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params ["", "_mouseButton"];
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if (_mouseButton != 0) exitWith {}; // Only watch for LMB
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_thisArgs params ["_object", "_code"];
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private _mousePosASL = if (ctrlShown ((findDisplay 312) displayCtrl 50)) then {
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private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
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_pos2d set [2, getTerrainHeightASL _pos2d];
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_pos2d
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} else {
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AGLToASL (screenToWorld getMousePosition);
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};
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TRACE_2("placed",_object,_mousePosASL);
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[true, _object, _mousePosASL] call _code;
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GVAR(moduleDestination_running) = false;
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}, [_object, _code]] call CBA_fnc_addBISEventHandler;
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// Add draw eh for the zeus map - draws the 2d icon and line
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GVAR(moduleDestination_mapDrawEH) = [((findDisplay 312) displayCtrl 50), "draw", {
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params ["_mapCtrl"];
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_thisArgs params ["_object", "_text", "_icon", "_color"];
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private _pos2d = (((findDisplay 312) displayCtrl 50) ctrlMapScreenToWorld getMousePosition);
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_mapCtrl drawIcon [_icon, _color, _pos2d, 24, 24, 45, _text, 1, 0.03, "TahomaB", "right"];
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_mapCtrl drawLine [getPos _object, _pos2d, _color];
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}, [_object, _text, _icon, _color]] call CBA_fnc_addBISEventHandler;
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[{
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(_this select 0) params ["_object", "_code", "_text", "_icon", "_color"];
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if ((isNull _object) || {isNull findDisplay 312} || {!isNull findDisplay 49}) then {
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TRACE_3("null-exit",isNull _object,isNull findDisplay 312,isNull findDisplay 49);
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GVAR(moduleDestination_running) = false;
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[false, _object, [0,0,0]] call _code;
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};
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if (GVAR(moduleDestination_running)) then {
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// Draw the 3d icon and line
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private _mousePosAGL = screenToWorld getMousePosition;
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drawIcon3D [_icon, _color, _mousePosAGL, 1.5, 1.5, 45, _text];
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drawLine3D [_mousePosAGL, ASLtoAGL (getPosASL _object), _color];;
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} else {
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TRACE_3("cleaning up",_this select 1, GVAR(moduleDestination_displayEH), GVAR(moduleDestination_mapDrawEH));
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(_this select 1) call CBA_fnc_removePerFrameHandler;
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(findDisplay 312) displayRemoveEventHandler ["mouseButtonDown", GVAR(moduleDestination_displayEH)];
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((findDisplay 312) displayCtrl 50) ctrlRemoveEventHandler ["draw", GVAR(moduleDestination_mapDrawEH)];
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GVAR(moduleDestination_displayEH) = nil;
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GVAR(moduleDestination_mapDrawEH) = nil;
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};
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}, 0, [_object, _code, _text, _icon, _color]] call CBA_fnc_addPerFrameHandler;
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