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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_ItemCore;
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class ACE_key_master: ACE_ItemCore {
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scopeArsenal = 0;
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author = ECSTRING(common,ACETeam);
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displayName = "Vehicle Key: Master";
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descriptionShort = CSTRING(Item_Master_Description);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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picture = QPATHTOF(ui\keyBlack.paa);
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 0;
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};
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};
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class ACE_key_lockpick: ACE_key_master {
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displayName = "Lockpick";
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descriptionShort = CSTRING(Item_Lockpick_Description);
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picture = QPATHTOF(ui\lockpick.paa);
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};
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class ACE_key_west: ACE_key_master {
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displayName = "Vehicle Key: West";
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descriptionShort = CSTRING(Item_West_Description);
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picture = QPATHTOF(ui\keyBlue.paa);
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};
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class ACE_key_east: ACE_key_master {
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displayName = "Vehicle Key: East";
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descriptionShort = CSTRING(Item_East_Description);
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picture = QPATHTOF(ui\keyRed.paa);
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};
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class ACE_key_indp: ACE_key_master {
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displayName = "Vehicle Key: Independent";
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descriptionShort = CSTRING(Item_Indp_Description);
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picture = QPATHTOF(ui\keyPurple.paa);
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};
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class ACE_key_civ: ACE_key_master {
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displayName = "Vehicle Key: Civilian";
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descriptionShort = CSTRING(Item_Civ_Description);
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picture = QPATHTOF(ui\keyGreen.paa);
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};
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};
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