ACE3/addons/laser_selfdesignate
2016-03-27 21:22:15 +02:00
..
functions Improve Comments 2015-08-28 12:58:53 +02:00
$PBOPREFIX$ wops... corrected wrong path 2015-05-20 23:44:50 +02:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Deactivate laser_sefldesignate on Comanche 2016-02-11 20:27:46 +01:00
CfgWeapons.hpp #2349 - Don't disable locking for base RocketPods 2015-09-14 22:11:12 -05:00
config.cpp laser selfdesignate has wrong version number macro setup 2015-05-09 15:32:34 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf remove undefined macro 2015-12-18 13:53:25 +01:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.