mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
/*
|
|
* Author: esteldunedain
|
|
* Initializes the actions for turning on/off the laser for vehicles that have them
|
|
*
|
|
* Argument:
|
|
* 0: Vehicle <OBJECT>
|
|
*
|
|
* Return value:
|
|
* NONE.
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
EXPLODE_1_PVT(_this,_vehicle);
|
|
|
|
// Add action to class if it is not already done
|
|
private ["_type", "_initializedClasses"];
|
|
_type = typeOf _vehicle;
|
|
_initializedClasses = GETGVAR(initializedClasses,[]);
|
|
|
|
// do nothing if the class is already initialized
|
|
if (_type in _initializedClasses) exitWith {};
|
|
_initializedClasses pushBack _type;
|
|
|
|
{
|
|
private ["_turretConfig","_onAction","_offAction"];
|
|
_turretConfig = [configFile >> "CfgVehicles" >> _type, _x] call EFUNC(common,getTurretConfigPath);
|
|
|
|
if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) exitWith {
|
|
// @todo: Add the state variables to the vehicle, instead of to the client
|
|
// e.g.: _vehicle setVariable [format ["%1_%2", QGVAR(laserActive), _x], false];
|
|
|
|
// Add actions
|
|
_onAction = [QGVAR(LaserOn), localize "STR_ACE_Laser_SelfDesignate_DesignatorOn", "",
|
|
{
|
|
// Statement
|
|
_this call FUNC(laserHudDesignateOn)
|
|
},
|
|
{
|
|
// Condition
|
|
!GVAR(laserActive) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
|
|
}] call EFUNC(interact_menu,createAction);
|
|
|
|
_offAction = [QGVAR(LaserOff), localize "STR_ACE_Laser_SelfDesignate_DesignatorOff", "",
|
|
{
|
|
// Statement
|
|
_this call FUNC(laserHudDesignateOff)
|
|
},
|
|
{
|
|
// Condition
|
|
GVAR(laserActive) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
|
|
}] call EFUNC(interact_menu,createAction);
|
|
|
|
[_type, 1, ["ACE_SelfActions"], _onAction] call EFUNC(interact_menu,addActionToClass);
|
|
[_type, 1, ["ACE_SelfActions"], _offAction] call EFUNC(interact_menu,addActionToClass);
|
|
};
|
|
} forEach allTurrets _vehicle;
|