ACE3/addons/medical/functions/fnc_getBloodVolumeChange.sqf

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/*
* Author: Glowbal
* Calculates the blood volume change and decreases the IVs given to the unit.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Global Sync Values (bloodbags) <BOOL>
*
* ReturnValue:
* Blood volume change (in % total) <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_syncValues"];
private _bloodVolume = _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME];
private _bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
if (!isNil {_unit getVariable QGVAR(ivBags)}) then {
if (_bloodVolume < 100) then {
private _bloodBags = _unit getVariable [QGVAR(ivBags), []];
_bloodBags = _bloodBags apply {
_x params ["_bagVolumeRemaining"];
private _bagChange = IV_CHANGE_PER_SECOND min _bagVolumeRemaining; // absolute value of the change in miliLiters
_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
_bloodVolumeChange = _bloodVolumeChange + _bagChange;
if (_bagVolumeRemaining < 0.01) then {
[]
} else {
[_bagVolumeRemaining];
};
};
_bloodBags = _bloodBags - [[]]; // remove empty bags
if (_bloodBags isEqualTo []) then {
_unit setVariable [QGVAR(ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
} else {
_unit setVariable [QGVAR(ivBags), _bloodBags, _syncValues];
};
} else {
_unit setVariable [QGVAR(ivBags), nil, true]; // blood volume = 100% - clear variable (always globaly sync this)
};
};
_bloodVolumeChange;